﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using The_Last_Knights.GUI;
using The_Last_Knights.GameScreen;

namespace The_Last_Knights.Helper.Xml
{
    public class CreditScreenReader: ReaderEntity
    {
        public override object Read(XElement element, string ID, int level)
        {
            CreditScreen creditScreen = null;
            Dictionary<string, object> dictionary = new Dictionary<string, object>();
            Vector2 vector2 = Vector2.Zero;
            var defs = element.Descendants(XName.Get(@"Element"));
            foreach (var xElement in defs)
            {
                string name = xElement.Attribute(XName.Get(@"ID")).Value;
                string id = XmlReader.TranslateID(name);

                string type = xElement.Attribute(XName.Get(@"Type")).Value;
                int lev = int.Parse(xElement.Attribute(XName.Get(@"Level")).Value);
                if (lev == level + 1)
                    switch (type)
                    {
                        case "Vector2":
                            vector2 = (Vector2)Factory.Read(xElement, name, type, lev);
                            break;
                        default:
                            dictionary.Add(id, Factory.Read(xElement, id, type, lev));
                            break;
                    }
            }
            creditScreen = new CreditScreen(Game, ID, null, dictionary["Mastery_Selection_Skill_Form"] as NormalForm);            
            GameEntityDictionary.Add(dictionary);
            return creditScreen;
        }
    }
}
